Friday 22 July 2016

Much combat, very bash

Another week has gone by. The end of the summer is inching closer and closer with every passing day. The engine hasn't grown nearly as much as last week. I managed to fix the bug with the groups, it turned out to be very simple, I was just searching for it in the wrong places. The result is that the player can progress to the next level and fight 'em wicked monsters (nice gif included), put some keys in keyholes and what not. One just has to be careful not to spin around too much or else the display code crashes in some bizarre way. The worst about it is that the call stack is messed up, it seems to be something inside the aptly named function f115_cthulhu. Code for saving and loading has found itself inside the engine as well, although trying to load a save crashes the game (couldn't muster up enough motivation to fix it yet). That's the end of the post, have nice gif: (just as always, ignore the broken cursor)

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