Link to the github repo:
https://github.com/WinterGrascph/scummvm/tree/dungeonmaster/engines/dm
On a personal note however, regarding development speed, I've spent too much time debugging errors in 30 lines of code today and boy was it frustrating. In my personal opinion I'm making progress very slowly, I would rather it went a lot faster, I'll have to work on being more efficient with my time in the future or I'll finish nothing be the end of the summer.
Regarding other stuff, git has repeatedly got out of my control and me being me, I've gone the easy way and used force push. I'm really glad nobody is working on the same branch, because otherwise I'd have been burned at the stake by now, but hey, at least my history is clean. :D
Edit: As per request, some image to go with the post, (the palette is miss matched, but it's still something).
Edit: As per request, some image to go with the post, (the palette is miss matched, but it's still something).
Could you put a little screenshot to tease us a bit? :D
ReplyDeleteA little side note: We didn't receive de sources from one of the original authors, but from one awesome hobbyist who rebuilds the sources based on binary analysis. Two thumbs up for his 9+ years of efforts!
ReplyDeleteI recommend to kill this repo and create new one, which will contain only contents and history of engines/dm directory.
ReplyDeleteWe specifically enhanced ScummVM build system to support this mode.
With this you will checkout main scummvm repo, and checkout your dm repo right into the engines/ folder. Then you will avoid hassle of possible rebasing, syncing, etc, while automagically staying with the latest scummvm code
...and if you need help with making it, please ping me on the IRC
ReplyDelete