Friday 29 July 2016

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I'm really tired as I'm writing this, but I don't want to leave it for tomorrow. I wish I could tell you of all the new features, but there aren't really any. Most of my week was spent fixing bugs which made the game crash and burn. The engine is in a playable state, taken that the player can ignore the broken display, the missing sounds and no ending. Speaking of which, I really should take a look at the numerous display functions now, fixing them would make the game look a lot more alive.
Sorry for no screenshots this time, this blog post is turning out to be very short.

(PS.: Method f115_cthulhu didn't do anything, I'm just bad at interpreting errors)

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