Saturday 16 July 2016

Stuff and things

The engine is coming along well. Great many lines of code and even greater many bugs have been incorporated into it this week. It seems that for every bug I fix, that makes the engine crash and burn, there are three more waiting right around the corner. Right now the most inconvenient one is that group management has not yet been tested as there have been zero enemies on the 0th level and as I've spent most of my time fixing bugs there (for example making the damned door open when the player steps on the pressure plate in front of it). So when the player takes the stairs, the game goes down with a segfault.
Items can now be put into the inventory, they can be placed and be thrown around. Interaction with the dungeon is more or less in place, the player can press buttons, step on plates and uhhh that's all there is in the hall of champion people. The champions can now attack and take damage (don't walk into walls). The former has not much use, since  we can't even get near enemies yet.
I planned on having some screenshots of combat, but since I can't get me some real enemies right now, you'll have to watch me fight this wicked door instead.

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